
Small Map + Big Player Count = Too Crowdedīig Map + Small Player Count = Feels EmptyĬonsidering the size of Sandstorm maps, we need at least 32 players per team.īig Map + Small Player Count = You have to run through empty ghost towns without any fights. Sandstorm maps are much bigger than Insurgency 2014 maps = Sandstorm maps need way more than 16 players per team Insurgency 2014 maps are fine with 16 players per team because Insurgency 2014 maps are small. Sandstorm maps are huge but we have only 16 players per team. My point is that these Sandstorm maps are designed for large player count. However, I am not here to talk about how graphic cards work. Bigger Map = More Processing Power Required The graphic card prepares all the assets even before being used and LOD changes the texture size of those assets based on the distances. MipMapping can be affected by a LOD setting if there is no separate Mipmap size/distance setting.įor example = Closer than distance x, the highest resolution texture is used, between distance x and y, a half size texture is used, between y and z a quarter sized texture is used, and beyond z a 1/8th size texture is used.Įven if the assets are not on your screen yet, the assets are being prepared in graphic card ram. Mipmapping is handled by the GPUand is seperated from LOD which is concerned with meshes. Mipmapping is a type of LOD for textures. The graphics card prepares all the asset even before those assets are on your screen. The graphics card only loads whatever you need to actually see.įor speed reasons, the graphic card need to keep all needed assets for LOD in ram at once. It seems similar to skirmish in the way it works, but is still different, and you also get way more waves and vehicles I said in 32 vs 32 game modes Have you ever heard of an LOD system? Maybe their "Capture the base" gamemode they mentioned in previous livestreams would make use of the maps more, though it seems that it is just Skirmish (which doesn't even use the whole map) under a different name.Ĭapture the base likely uses the entire map (depending on player count). Increase the number of players as you say and increase the number of objectives The HUD doesn’t have health bars, an ammo count, or much of anything else that a person wouldn’t see with their own eyes in real life. It’s a military shooter that aims for a bit of added realism by providing the player with very little information. What this does is waste my frames even more when I'm playing push because I have to load the areas that I don't even get to use in the Push gamemode. Insurgency: Sandstorm is a great game, according to the Steam reviews. The whole point of Unreal 4 was to make bigger maps (among other benefits) yet what we have is a huge map with different gamemodes portioned off on small sections of the map, where there's no gamemode where you can utilize the whole map (not even coop!!!). I think there should be a game mode that utilize every corner of the map. He also said, "One of the first reports was someone changing their name to the entire first act of cinematic masterpiece Shrek (2001)." Later in the same comment, someone actually posted a picture of said masterpiece, and it looked a little something like this.Said in 32 vs 32 game modes said in 32 vs 32 game modes ?: Related: How Is It Not A Coincidence That Bungie Made Mainline Halo Games In Perfect Sync With Shrek Movies? Insurgency dev New World Interactive community manager "fatherHank" showed up in the comments to inform players that this is a known issue and that they're actively looking into a fix. Depending on your screen resolution, Insurgency will only be able to display a certain number of words, which means you'll only be able to read part of a player's name if it gets too long.Īn Insurgency player posted an example of this on Reddit, where someone had simply copy and pasted their name hundreds of times. Steam technically doesn't have a character limit for its profile names, so you can change your Steam profile's name to be as long as you want and that will display in-game. And this has led to at least one player changing their name to the entire script of 2001’s Shrek just to mess with enemy players.Īt issue here is how Insurgency uses Steam profiles to generate in-game names. It does, however, place names over player avatars in certain game modes. Insurgency: Sandstorm is a great game, according to the Steam reviews.
